canaries:

canaries:

HELLO I JUST FOUND THE BEST FUCKING WEBSITE FOR WORKING ON CHARACTERS AND WORLD BUILDING YEET FUCKERS SEE YOU IN 8 YEARS

If you have been struggling with world building and finding a way to keep track of everything PLEASE GOD LOOK AT NOTEBOOK.AI

Notebook.ai has different categories for different things:

And then once you make something each category has different questions for you to answer about your world:

This website is literally a blessing

Dungeon Master Essentials

xanth-the-wizard:

I decided to make a list of DM stuff that I personally use or think are important to know when it comes to being a DM. So here’s my list:

Medieval Fantasy City Generator: This generator is now my LIFE. It generates incredibly complex cities with good customization. (Thanks to plantkat for sharing this site in their post here)

Naming Your Towns/Cities: Now that you’ve made your city, time to name it and give it some character! This post contains lots of great information.

Index Cards Rule: Fuckyeahdnd shared a SUPER convenient way of keeping track of turns and HP in combat. I use this system now for every single session I run.

Tricks & Traps: I am AWFUL at coming up with good Dungeon traps and challenges, this PDF includes some incredible ideas. The original poster, Courtney C. Campbell also runs a blog where she shares tons of great stuff. (Thanks to we-are-rogue for sharing the PDF in their post here)

Playing Different Types of Characters: Writeinspiration has a masterpost on how to write/play lots of different types of characters.

Unique NPC Jobs: Lauraharrisbooks wrote a list of different Fantasy Jobs which can help populate your world with some unique characters! Another similar post by Thewritershandbook also covers Common Occupations in the Middle Ages

Developing Characters by Threes: Monticusrex’s method of creating characters help you really flesh out who they are. Useful for Players and DM’s.

Troublesome Players? Speak Up: Dicebound brings up an incredibly great point. If someone is being a jerk, speak up and call them out. This is especially important and relevant now to crush awful behavior before it even has a chance to show it’s ugly face.

List of D&D Resources: And finally, pretty much anything you might need for D&D. 

(Character stuff, spells, online communities/ways to play, etc..)

A lot of people contributed to this post but thank you Mushroomancy for posting the original list.

Donjon: And finally, this site is a great resource for looking up Spells and Monsters along with tons of other generators. Not every single Spell or Monster is on here, but most are listed.

(I tried to give credit to the original posters or the actual URL for websites, unless those sites or URLs were no longer active)

flowisaconstruct:

jegs2:

xanadontit:

whatyouwanted-whatyougot:

avictoriangirl:

alizardjae:

archival-hogwash:

peggyyccarter:

the-real-seebs:

jumpingjacktrash:

ceruleancynic:

celynbrum:

maverikloki:

penbrydd:

leonawriter:

everylineeverystory:

soggywarmpockets:

rnatthewgraygublers:

melancholicmarionette:

emmablackeru:

tassiekitty:

ranetree:

extravagantshoes:

cellostargalactica:

IT’S NOT ‘PEEKED’ MY INTEREST

OR ‘PEAKED’

BUT PIQUED

‘PIQUED MY INTEREST’

THIS HAS BEEN A CAPSLOCK PSA

THIS IS ACTUALLY REALLY USEFUL THANK YOU

ADDITIONALLY:

YOU ARE NOT ‘PHASED’. YOU ARE ‘FAZED.’

IF IT HAS BEEN A VERY LONG DAY, YOU ARE ‘WEARY’. IF SOMEONE IS ACTING IN A WAY THAT MAKES YOU SUSPICIOUS, YOU ARE ‘WARY’.

ALL IN ‘DUE’ TIME, NOT ‘DO’ TIME

‘PER SE’ NOT ‘PER SAY’

THANK YOU

BREATHE – THE VERB FORM IN PRESENT TENSE

BREATH – THE NOUN FORM

THEY ARE NOT INTERCHANGEABLE


WANDER – TO WALK ABOUT AIMLESSLY

WONDER – TO THINK OF IN A DREAMLIKE AND/OR WISTFUL MANNER


THEY ARE NOT INTERCHANGEABLE (but one’s mind can wander)

DEFIANT – RESISTANT
DEFINITE – CERTAIN

WANTON – DELIBERATE AND UNPROVOKED ACTION (ALSO AN ARCHAIC TERM FOR A PROMISCUOUS WOMAN)

WONTON – IT’S A DUMPLING THAT’S ALL IT IS IT’S A FUCKING DUMPLING

BAWL- TO SOB/CRY

BALL- A FUCKING BALL

YOU CANNOT “BALL” YOUR EYES OUT

AND FOR FUCK’S SAKE, IT’S NOT “SIKE”; IT’S “PSYCH”. AS IN “I PSYCHED YOU OUT”; BECAUSE YOU MOMENTARILY MADE SOMEONE BELIEVE SOMETHING THAT WASN’T TRUE.

THANK YOU.

*slams reblog*

IT’S ‘MIGHT AS WELL’. ‘MIND AS WELL’ DOES NOT MAKE GRAMMATICAL SENSE.

SLEIGHT – DEXTERITY, ARTIFICE, CRAFT (FROM ‘SLY’)
SLIGHT – VERY LITTLE, FRAIL, DELICATE

IT’S ‘SLEIGHT OF HAND’.

DISCRETE – SEPARATE, DISTINCT, PARTED

DISCREET – SUBTLE, STEALTHY, DIPLOMATIC

AND TO CONTINUE THE OP’S THEME

IT’S SNEAK PEEK

NOT SNEAK PEAK

A SNEAK PEAK WOULD BE A MOUNTAIN ENGAGED IN ESPIONAGE

THEY ARE VERY LARGE AND WOULD FIND THIS GENERALLY DIFFICULT 

THANK

(OH AND ONE OTHER THING

BULLION = PRECIOUS METAL

BOUILLON = STOCK, FROM THE FRENCH “BOUILLER,” TO BOIL)

SHUDDER:

SHUTTER:

NOT SAME NOT SAME

sleight of hand: magic tricks
slight of hand: President-Elect

I love this post so much oh my god 😂

“A MOUNTAIN ENGAGED IN ESPIONAGE” I’m losing my shit

To my followers who speak & write in English as a second language: the caps locks and the frustration might come across as scary or even personally pointed, but all the information is valuable, even (and lbr ESPECIALLY) to native English speakers & writers!

Break= To shatter, stop working, be made to fall apart; the verb and noun form of “broken”

Brake= To attempt to stop; the part of a vehicle that allows one to stop

Reign = To rule

Rein =  A long, narrow strap used to guide or check a horse 

LOOSE means “not tight.”

LOSE means “to misplace.”

The “complimentary” vs “complementary” example is actually wrong. Both instances would warrant the use of “complimentary.”

“Complementary” means harmonious or compatible. Not “free of charge.”

*Pushes glasses up on nose*

The discreet vs discrete one drives me crazy

They left out my pet peeve: you don’t “pour over” a document – that would make it wet and unreadable. You “pore over” a document. Imagine you’re looking so closely that you could see its pores, if it had any.

How to do “extra” facial expressions!

art-res:

miyajimamizy:

elvirasteckningar:

Drawing basic facial expressions is not the hardest. Most people can draw a sad face, a happy face, angry etc., but making more multidimensional expressions is more of a challenge. I have gotten a lot of compliments on how I draw facial expressions, (specifically “angsty ones”) telling me that they are very dramatic and well… expressive! And there are actually only a few things I think about when I draw faces that take them to the next level, so I thought i’d illustrate them all here!

SUPER IMPORTANT TIP BEFORE WE START: Look at your own face when you draw faces. Even making the face when you are drawing (you don’t even have to look at it), will give you some sense of how the face muscles pull and where things fold and stretch, because you can feel it. You are the best reference when it comes to facial expressions!

Angles 

Draw the head in an angle that matches the expressions you want to make. It is not a requirement, but is going to add to the effect.

image

Symmetry vs asymmetry 

A face is rarely symmetric. Unless the face the character is making is 100 % relaxed or even dissociating, the eyebrows, mouth and facial muscles will have different placements of their respective side. This image shows the dramatic impact asymmetry has on a face: 

image

That’s the difference between a smile and a smirk!

image

The first one’s like “oh yeah?” and the second is like “oH YEAH??”

The “balloon squishing principle”

This is something I did subconsciously, and I didn’t know about until I made this tutorial. And this principle goes hand in hand with an asymmetric face. Basically, if you squish one part of the face, you need to even out the empty space by “inflating” the other part of the face so that it doesn’t appear shrunken. The picture hopefully explains it:

Teeth 

Don’t forget to add the gum when the mouth is open to its full potential!

image

Squinting and folding

Adding folds around the eyes when a character is squinting makes a HUGE difference. It makes a smile more genuine and a growl more intimidating. Adding folds to the face in general makes your characters more lifelike and ‘visually relatable’. Like, they look human, and less plastic or fake.

image
image

and so on..

Pupils and irises 

The placement of the iris and pupil in relation to the eyelids is very important! The less of the white you see, the more relaxed the character is. 

image

And then of course eyebrows and eyes go hand in hand!

image
image

Gestures, spitting, sweating… 

Adding more elements than just a face is key to making the character actually look like they are feeling what you want them to feel. Just the tiniest sweat drop adds to their anxiety, spitting adds frustration to their rage, slouching shoulders, waving hands, a double chin, extreme angles, the list goes on! Add whatever and see what kind of impact it makes! Does it do the trick? Great! Add it! 

Over exaggeration!! 

Remember that you can almost always exaggerate more. Don’t be afraid to do draw “too much” because you’re just experimenting. See what works and what doesn’t. What do you like to exaggerate?

image

Now that you know some theory, it’s time to practice!

Practicing!! 

The 25 Essential Expressions (a classic! I’ve done it multiple times)

And the one I do when I’m bored:

Fill a page with circles and fill them in with different expressions. Try and exaggerate as much as you can! 

This is mostly for experimenting. They are quicker to draw than complete faces, but the same rules should apply!

And that’s about it!

I don’t know if I covered everything in this tutorial, since some things might be obvious for me, and this post perhaps only scratches the surface. So feel free to send me a message if you want an explanation about something more in depth! Thank you for reading! And now DRAW!!! ✨🎨

👏👏👏

Wonderfully detailed guide on drawing facial expressions. definitely go and follow @elvirasteckningar

Helpful things for action writers to remember

did-you-reboot:

bamonnineties:

khraddict:

ave-aria:

starforgedsteel:

berrybird:

  • Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 
  • Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 
  • Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 
  • Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 
  • Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 
  • ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy – meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 
  • Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
  • Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 
    • A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 
  • If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 
  • ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
    • If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 
  • People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 
    • Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME
    • If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

How to apply Writing techniques for action scenes:

– Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap.
– Same thing with words – short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere.
– Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts.
– Go back and cut out as many adverbs as possible.
– No seriously, if there’s ever a time to use the strongest verbs in your vocabulary – Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze – it’s now.
– Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt.
– Taste: Dry mouth, salt from sweat, copper tang from blood, etc
– Smell: OP nailed it
– Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain.
– Pain will stay with a character. Even if it’s minor.
– Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack.
– If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too.
– Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.

Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate no theories or what ifs.

If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction.
(Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)

Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.

More for martial arts or hand-to-hand in general

What a character’s wearing will affect how they fight.  The more restricting the clothes, the harder it will be.  If they’re wearing a skirt that is loose enough to fight in, modesty will be lost in a life or death situation.

Jewelry can also be very bad.  Necklaces can be grabbed onto.  Bracelets also can be grabbed onto or inhibit movement.  Rings it can depend on the person.

Shoes also matter.  Tennis shoes are good and solid, but if you’re unused to them there’s a chance of accidentally hurting your ankle.  High heels can definitely be a problem.  However, they can also make very good weapons, especially for someone used to balancing on the balls of their feet.  Side kicks and thrusting kicks in soft areas (like the solar plexus) or the feet are good ideas.  They can also (hopefully) be taken off quickly and used as a hand weapon.  Combat boots are great but if someone relies more on speed or aren’t used to them, they can weigh a person down.  Cowboy boots can be surprisingly good.  Spin kicks (if a character is quick enough to use them) are especially nasty in these shoes.

If a character is going to fight barefoot, please keep location in mind.  Concrete can mess up your feet quick.  Lawns, yards, etc often have hidden holes and other obstacles that can mess up a fighter.  Tile floors or waxed wood can be very slippery if you’re not careful or used to them.

Likewise, if it’s outside be aware of how weather will affect the fight.  The sun’s glare can really impede a fighter’s sight.  A wet location, inside or outside, can cause a fighter to slip and fall.  Sweat on the body can cause a fighter to lose a grip on an opponent too.

Pressure points for a trained fighter are great places to aim for in a fight.  The solar plexus is another great place to aim for.  It will knock the wind out of anyone and immediately weaken your opponent. 

It your character is hit in the solar plexus and isn’t trained, they’re going down.  The first time you get hit there you are out of breath and most people double over in confusion and pain.  If a fighter is more used to it, they will stand tall and expand themselves in order to get some breath.  They will likely keep fighting, but until their breath returns to normal, they will be considerably weaker.

Do not be afraid to have your character use obstacles in their environment.  Pillars, boxes, bookshelves, doors, etc.  They put distance between you and an opponent which can allow you to catch your breath. 

Do not be afraid to have your character use objects in their environment.  Someone’s coming at you with a spear, trident, etc, then pick up a chair and get it caught in the legs or use it as a shield.  Bedsheets can make a good distraction and tangle someone up.  Someone’s invading your home and you need to defend yourself?  Throw a lamp.  Anything can be turned into a weapon.

Guns often miss their targets at longer distances, even by those who have trained heavily with them.  They can also be easier to disarm as they only shoot in one direction.  However, depending on the type, grabbing onto the top is a very very bad idea.  There is a good likelihood you WILL get hurt.

Knives are nasty weapons by someone who knows what they’re doing.  Good fighters never hold a knife the way you would when cutting food.  It is best used when held against the forearm.  In defense, this makes a block more effective and in offense, slashing movement from any direction are going to be bad.  If a character is in a fight with a knife or trying to disarm one, they will get hurt. 

Soft areas hit with hard body parts.  Hard areas hit with soft body parts.  The neck, stomach, and other soft areas are best hit with punches, side kicks, elbows, and other hard body parts.  Head and other hard parts are best hit using a knife hand, palm strike, etc.  Spin kicks will be nasty regardless of what you’re aiming for it they land.

Common misconception with round house kicks is that you’re hitting with the top of the foot.  You’re hitting with the ball.  You’re likely to break your foot when hitting with the top.

When punching, the thumb is outside of the fist.  You’ll break something if you’re hitting with the thumb inside, which a lot of inexperienced fighters do. 

Also, punching the face or jaw can hurt. 

It can be hard to grab a punch if you’re not experienced with it despite how easy movies make it seem.  It’s best to dodge or redirect it.

Hitting to the head is not always the best idea.  It can take a bit of training to be able to reach for the head with a kick because of the height.  Flexibility is very much needed.  If there are problems with their hips or they just aren’t very flexible, kicks to the head aren’t happening.

Jump kicks are a good way to hit the head, but an opponent will see it coming if it’s too slow or they are fast/experienced.

A good kick can throw an opponent back or knock them to the ground.  If the person you’ve hit has experience though, they’ll immediately be getting up again.

Even if they’ve trained for years in a martial art, if they haven’t actually hit anything before or gotten hit, it will be slightly stunning for the person.  It does not feel the way you expect it too.

Those yells in martial arts are not just for show.  If done right, they tighten your core making it easier to take a hit in that area.  Also, they can be used to intimidate an opponent.  Yelling or screaming right by their ear can startle someone.  (Generally, KHR fans look at Squalo for yelling)

Biting can also be used if someone’s grabbing you.  Spitting in someone’s eyes can’t hurt.  Also, in a chokehold or if someone is trying to grab your neck in general, PUT YOU CHIN DOWN.  This cuts off access and if they’re grabbing in the front can dig into their hand and hurt.

Wrist grabs and other grabs can be good.  Especially if it’s the first move an opponent makes and the character is trained, there are simple ways to counter that will have a person on their knees in seconds..

Use what your character has to their advantage.  If they’re smaller or have less mass, then they’ll be relying on speed, intelligence, evasion, and other similar tactics.  Larger opponents will be able to take hits better, they’re hits may be slower depending on who it is but will hurt like hell if they land, and size can be intimidating.   Taller people with longer legs will want to rely on kicking and keeping their distance since they have the advantage there.  Shorter people will want to keep the distance closer where it’s easier for them but harder for a taller opponent.  Punching is a good idea.

Using a person’s momentum against them is great.  There’s martial arts that revolve around this whole concept.  They throw a punch?  Grab it and pull them forward and around.  Their momentum will keep them going and knock them off balance. 

Leverage can used in the same way.  If used right, you can flip a person, dislocate a shoulder, throw out a knee, etc.

One note on adrenaline:  All that was said above is true about it.  But, in a fight, it can also make you more aware of what’s going on.  A fight that lasts twenty seconds can feel like a minute because time seems to almost slow down while moving extremely rapidly.  You only have so much time to think about what you’re doing.  You’re taking in information constantly and trying to adjust.  Even in the slow down adrenaline gives you, everything is moving very rapidly. 

Feelings will be your downfall even more so than adrenaline.  Adrenaline can make those feelings more intense, but a good fighter has learned not to listen to those feelings.  A good fighter may feel anger at being knocked down or in some way humiliated – their pride taken down.  Yet they will not act on the anger.  Acting on it makes a fighter more instinctive and many will charge without thinking.  Losing control of anything (adrenaline rush, emotions, technique, etc) can be a terrible thing in a fight.

Just thought I’d add in here.

YES. YES.

Just wanted to add some stuff!

– You don’t clash swords edge-to-edge like they do in movies/anime/whatever. That’s a good way to chip your blade or get your blades stuck together (which admittedly would be cool to see characters deal with). A good swordsperson would block with the flat of the blade.

– Trained fighters, whether empty-handed or with weapons, circle their opponents and move at angles to gain an advantage. Use this! It can make things more dramatic.

– Trying to block a knife with anything but a some sort of shield is a Very Bad Idea. If you’re trained, you can try to redirect it but even then it’s a crapshoot if you’re not trained in knife fighting. To get an idea, try knife sparring with someone (with training knives obvs unless you like to live dangerously). Shit’s hard to block and KNIVES ARE FAST.

– If people are both armed and in a knife fight and there’s no escaping, both WILL get cut unless one is a total moron with a knife. Again, KNIVES ARE FAST.

– Wristlocks are very effective, but if you got two people going at it with all the adrenaline pumping, trying to lock the wrist or arm right off the bat probably won’t fly. These are most effective when done out of a flow, like doing punch combo into a wrist lock or blocking an opponent’s attack and pulling their arm into a lock.

– Dirty fighting! If you got characters fighting for survival, have them go for the eyes! Punch the neck! Grab a fistful of hair to control your opponent’s head! Stomp on feet! Break body parts! GRAHHHHHHH

– Elbows hurt. Don’t forget elbows.

– Also knees.

– And shins. Getting a full-power round kick with a shin is pretty intense.

– Fighting from the ground! Just because a character is on the ground doesn’t mean they can’t still swing their weapon at their standing opponent. It’s a thing we’d train in kali! Also if both fighters are on the ground, they can grapple and do cool shit like leg locks.

– Headbutts are a thing! But don’t have them headbutt with their forehead because owie. Top of the head or top-side-ish of the head is best.

– Grabbing someone’s clothes. It can be very effective in controlling your opponent if you’re trained. Check out BJJ with gi!

Standard Art Print Sizes (in & px)

malign-sensualism:

4” x 6”        (600 pixels x 900 pixels)
5” x 7”        (750 pixels x 1050 pixels)
6” x 6”        (900 pixels x 900 pixels)
8” x 10”      (1200 pixels x 1500 pixels)
8.5” x 11”   (1275 pixels x 1650 pixels)
11” x 14”    (1650 pixels x 2100 pixels)
12” x 12”    (1800 pixels x 1800 pixels)
12” x 16”    (1800 pixels x 2400 pixels)
16” x 20”    (2400 pixels x 3000 pixels)
18” x 24”    (2700 pixels x 3600 pixels)
19” x 13”    (2850 pixels x 1950 pixels)
20” x 24”    (3000 pixels x 3600 pixels)
24” x 24”    (3600 pixels x 3600 pixels)
12” x 36”    (1800 pixels x 5400 pixels)
24” x 36”    (3600 pixels x 5400 pixels)
   
       

simonalkenmayer:

mekau:

peanut-for-your-thought:

thantos1991:

simonalkenmayer:

When I was in highschool, my culinary teacher gave me the greatest gift of all- the actual recipe from red lobster, he worked there for a little bit. I haven’t made a batch in forever but I’m excited.

The cheese bread biscuits from red lobster?!? Teach us dear anon submitter!!!

TEACH US ThE SECRET

@thantos1991​  @peanut-for-your-thought@simonalkenmayer

This is the easier recipe, taste damn near the same but less work, but it also makes like 48 biscuits:

8
cups Original Bisquick™ mix 

2 2/3
cups milk cups shredded Cheddar cheese (8 oz) 

1
cup butter or margarine, melted 

1
teaspoon garlic powder 

1 teaspoon parsley 

1 teaspoon old bay seasoning OR onion powder 

 Preheat to 450 

mix bisquick mix, cheese and milk until a soft dough forms. 
don’t over stir, it mixes pretty
quick
grease a pan or put parchment paper down

Put dough balls about 2 inches apart, and put in oven.
MAKE SURE the oven is completely pre heated, if you put it in before hand the biscuits will come out nasty.

Bake 8-10 minutes.

 Melt the butter in the microwave completely.
Add parsley, seasonings and stir. 

 Once biscuits are done, should be brown on the bottom, pull them out and let them sit for a moment before covering or dipping them in the butter. Dipping upside down means more coverage. 

NOW, here is the recipe I actually use:

This recipe makes 10-12 biscuits.

3 cups all purpose Flour
1 tablespoon baking powder
1 tablespoon sugar
1 teaspoon salt
¾ teaspoon cream of tartar
¾ cup butter or ½ cup butter ¼ shortening
1 and ¼ cup milk 

Preheat oven to 450. 
Combine flour, baking powder, sugar, salt, and cream of tartar. 
Using a blender/pastry blender, cut the butter into the mixture until it looks crumbly. 
make a well/hole in the middle of the mixture and pour ALL the milk in at once.

Now, you’ll want to add the cheese, which for this recipe you’ll want to use ¾ to 1 cup sharp cheddar.

 Use a fork to stir/fold the mixture just until the mixture is all moist. Do not over mix.

Use a spoon or scoop, and scoop 12 onto a parchment paper or a greased pan surface. You’ll want to put them 1 ½ – 2 inches apart.

Bake for 10-14 minutes, until the bottoms are brown.

½ cup butter or margarine, melted
½ teaspoon garlic powder 
½ teaspoon parsley 
1/3 teaspoon old bay seasoning OR onion powder

Melt the butter, mix and either dip the biscuits in or cover them with a brush/spoon. If there is any left over it goes super good on french bread too. 

You are a queen among bees.

Storyboarder – The best and easiest way to storyboard.

qnerdi:

paw-n-arts:

ky-jane:

annadesu:

HEY Y’ALL, THIS IS FREE.

I know a lot of my followers want to storyboard someday, and this is a good starting point. 🙂 Enjoy~

THANK YOU, ANNA

@possessed-opossum 👀

Yo, this has the potential to be a rly nice resource!! But it’s currently…very sloppy lol;;;

IT MIIIIIGHT BE A YOUR MILEAGE MAY VARY ISSUE, TO BE FAIR, and maybe some of the issues have their own fixes that users have found (tho you wouldn’t know it considering the forum they provide is. Very empty.) but you shouldn’t really NEED a bunch of tips and tricks to get a program working as shown in advertisement.

But I downloaded and opened it up for just a little bit and, from first impressions, it rly wasn’t great. The pens were really laggy and just bad (with and without “auto line smoothing” on and here’s the same pic exported into photoshop at 100%).  They’ve got really great examples on the site, so I’m really curious who has the Perfect Combo of tablet, computer and program to make this worth using (I have a Wacom Cintiq 13HD and an HP Laptop). It is nice that the pen tool will always be on the “top layer” and other colors and brushes color under it, so you don’t NEED to export photoshop, but no control over the layers isn’t great imo. And, speaking of photoshop, it’s a very. Odd choice for a company that seems to pride itself on providing content for free to also give you the option to export to a program that costs a good deal of money (but maybe they just expect you to pirate it). It’s not a great option anyway because it only works one frame at a time and, again, lags when updating in storyboarder. Onion Skinning also no longer works correctly afterwards bc it makes everything a solid and you’re just staring at a black mass in the frame before it instead of some kind of proper transparency. Nice idea, but slightly flawed implementation. They also have a very blunt sense of humor that may or may not be a deal breaker for some people (I personally don’t like being told I suck at drawing even as a joke, sorry.)

Storyboarder looks nice, but it is free. Other programs do cost money (as they are insistent on shaming said programs for despite, you know, programmers at least deserving compensation for doing their job), but consider that you’re getting what you pay for. Free is awesome, but it doesn’t always mean you’re getting a quality product.

(reblogging to my art blog bc it seems most relevant here haha and plus I suspect I have plenty of followers interested in storyboarding – if it does work for you, that’s super great! But I think there should be an honest review of the product within the reblogs too so that people know what to possibly expect! I know I was pretty disappointed seeing all the praise and then opening it up and finding it didn’t work out as expected.)

Storyboarder – The best and easiest way to storyboard.